


This one cannot be overstated: the CAM is not a modpack to add buildings to the game. It requires more than just installing files into your Plugins folder. You’ll want to check out this thread by whatevermind at SC4 Devotion for details on how to fix it. Note, however, that there is a workforce issue with the CAM in its present form. You’re by no means forced to start throwing up skyscrapers by installing it, and you can build rural towns and suburbs like before. While you will see more sustained growth with the CAM at the top end of the scale, making the process of getting those skyscrapers that much more satisfying, it also gives your Industrial zones a lot more potential, and has some other nice effects on the overall balance of the game, even when you’re not trying to build your own Hong Kong. There’s a popular notion out there that the CAM is basically a mod to get more skyscrapers and a larger population.

The default settings end up introducing a pretty wide variance at the upper stages (especially Stages 7 and 8). The reason for these new stages is to better distribute population and job density. The CAM ups the number of Residential and Commercial growth stages to 15, and the number of Industrial growth stages to 10 (edit: the release of CAM 2.1.0 by InvisiChem in January 2016 raises Agriculture to 10 stages–CAM 1.0 capped it at 7 stages). The default game settings include 8 growth stages for Residential and Commercial, and 3 growth stages for Industrial. A Stage 4 commercial office will have fewer jobs than a Stage 5. A Stage 2 residential will have more residents in it than a Stage 1 residential. The notion of a growth stage is roughly equivalent to the concept of density. The centerpiece of the mod is that it adds new growth stages for each type of zone. It includes altered properties for some Maxis lots, to mesh them with the new settings, meaning you can use the CAM right out of the box, without downloading anything else. To put it in short and simple form, the CAM is a mod that alters the game’s Residential-Commercial-Industrial (RCI) simulation, changing when and how growable buildings grow, and adjusting the mechanics of population and job balance. As I’ve seen plenty of misconceptions being repeated across many corners of the internet, including a lot recently, I’d like to clarify things, and finally separate fact from fiction with the CAM. The reasons for this most likely lie in the fact actual concept behind the mod is somewhat abstract to someone who is not terribly familiar with the inner workings of SC4–which most new players aren’t–and also perhaps due to community politics from the time the CAM was released, some 6 years ago. The CAM, or Colossus Addon Mod, is arguably the most misunderstood SC4 mod out there.
